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| Simplified Damage Allocation |
| Allocating damage is probably the one thing that slows down
Federation Commander the most. This is a suggested way of doing
damage allocation that should speed up the game without changing it too
much. In this system, the various boxes on the ship card diagram are categorized. These categories are the same as the official DAC, meaning that they go by the colors of the boxes on the ship card diagram. They are: Hull, Control (bridge, flag, emer, aux con), Power (warp, reactor, battery), and Systems (lab, shuttle, transporter, tractor, probe). Weapons are also a category, but they are not grouped like the other categories for this damage allocation system. How it Works Any time a hit is taken on Hull, any hull box can be marked. The same is true for Power hits...any power box can be marked (including batteries). System hits that occur in the same volley are marked in this order: lab, lab, shuttle, transporter, tractor, probe, repeat the sequence. Individual weapons hits remain the same and have the same element of luck as the official DAC. Special targeting still works the same with this system. An example from the modified DAC: Table 1: Sequence 1: PWR. Instead of R Warp as primary and L Warp as secondary, both are combined to PWR. Sequence 2 & 3: Same thing as Seq. 1. Sequence 4: HULL (any hull). Sequence 5: SYS (follow the sequence for this volley beginning with lab). Sequence 6: SYS as primary and PWR as secondary. Sequence 7: PWR. Sequence 8: HULL as primary and SYS as secondary. Sequence 9: PWR. Sequence 10: PWR as primary and Frame as secondary. Under the official system, when Table #1 is called out the R Warp, Impulse, L Warp all have to be found on the ship card diagram and checked for damage (and perhaps the Reactor as secondary). Under the modified system one would only have to check off three power boxes from anywhere (they all supply the same power anyway). The battery is the only type of power that is different from the rest, but grouping it with the rest might be a small price to pay for faster damage resolution. If one wished to keep it distinct, however, it could be kept distinct on the DAC. |
Here is how this DAC would appear:![]() |